[WIP] Improve routine suggestion.

This commit is contained in:
Trullemans Gregory 2020-03-11 09:37:11 +01:00
parent dae1c8648d
commit 1afadfbe97
3 changed files with 120 additions and 17 deletions

3
.gitignore vendored
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@ -1,3 +1,6 @@
# IDE
.vscode/
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]

86
src/main.py Normal file
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@ -0,0 +1,86 @@
import math
from people.models import Gymnast
from objectives.models import Skill
def suggest_routine(
request,
routine_length,
total_difficulty_score = None,
competition = True,
logic = True,
gymnast = None,
last_jump = None
):
""" Construit et propose des séries.
Args:
routine_length (int): nombre de sauts que doit contenir la série.
total_difficulty_score (int): score de difficulté total souhaité de la série.
competition (bool): indique si la série doit pouvoir être utilisée en compétition.
logic (bool): indique si la série doit suivre certaines règles de logique (sportive).
gymnast (gymnast): gymnaste.
last_jump (skill): dernier saut sélectionné pour la série.
Returns:
??? (list): liste des séries correspondantes aux criètres.
"""
current_routine = []
if last_jump:
skill_list = Skill.objects.filter(departure = last_jump.landing, difficulty__lte = total_difficulty_score)
if logic and last_jump.landing == "Debout":
skill_list = skill_list.exclude(rotationType = last_jump.rotationType)
else:
skill_list = Skill.objects.filter(departure__longLabel = "Debout")
if competition:
skill_list = skill_list.filter(is_competitive = True)
if logic and total_difficulty_score:
min_difficulty_score = math.ceil(max(0, ((total_difficulty_score / 10) - 5)))
if total_difficulty_score <= 65:
max_difficulty_score = math.ceil(total_difficulty_score / 5) + 1
elif total_difficulty_score <= 120:
max_difficulty_score = math.ceil(total_difficulty_score / 10) + 7
else:
max_difficulty_score = math.ceil(total_difficulty_score / 15) + 11
skill_list = skill_list.filter(
difficulty__gte = min_difficulty_score,
difficulty__lte = max_difficulty_score
)
for skill in skill_list:
current_routine.append(skill)
current_routine.append(
self.suggest_routine(
request,
total_difficulty_score - skill.difficulty,
max_difficulty_score,
routine_length - 1,
competition,
logic,
gymnast,
skill
)
)
current_routine.pop()
# def knapSack(W, wt, val, n):
# K = [[0 for x in range(W+1)] for x in range(n+1)]
# for i in range(n+1):
# for w in range(W+1):
# if i==0 or w==0:
# K[i][w] = 0
# elif wt[i-1] <= w:
# K[i][w] = max(val[i-1] + K[i-1][w-wt[i-1]], K[i-1][w])
# else:
# K[i][w] = K[i-1][w]
# return K[n][W]
# val = [60, 100, 120]
# wt = [10, 20, 30]
# W = 50
# n = len(val)
# print(knapSack(W, wt, val, n))

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@ -356,14 +356,33 @@ def __construct_routine(skill_list, routine):
# __construct_routine(skill_list, routine)
def suggest_routine(request, difficulty_score, routine_length, max_difficulty_score = None, competition = True, logic = True, gymnast = None, last_jump = None):
""" Propose des séries ayant un score de difficulté donné en paramètre.
def suggest_routine(
request,
routine_length,
total_difficulty_score = None,
competition = True,
logic = True,
gymnast = None,
last_jump = None
):
""" Construit et propose des séries.
Args:
routine_length (int): nombre de sauts que doit contenir la série.
total_difficulty_score (int): score de difficulté total souhaité de la série.
competition (bool): indique si la série doit pouvoir être utilisée en compétition.
logic (bool): indique si la série doit suivre certaines règles de logique (sportive).
gymnast (gymnast): gymnaste.
last_jump (skill): dernier saut sélectionné pour la série.
Returns:
??? (list): liste des séries correspondantes aux criètres.
"""
current_routine = []
if last_jump:
skill_list = Skill.objects.filter(departure = last_jump.landing, difficulty__lte = difficulty_score)
skill_list = Skill.objects.filter(departure = last_jump.landing, difficulty__lte = total_difficulty_score)
if logic and last_jump.landing == "Debout":
skill_list = skill_list.exclude(rotationType = last_jump.rotationType)
else:
@ -372,15 +391,15 @@ def suggest_routine(request, difficulty_score, routine_length, max_difficulty_sc
if competition:
skill_list = skill_list.filter(is_competitive = True)
if logic and max_difficulty_score:
min_difficulty_score = math.ceil(max(0, ((difficulty_score / 10) - 5)))
if logic and total_difficulty_score:
min_difficulty_score = math.ceil(max(0, ((total_difficulty_score / 10) - 5)))
if difficulty_score <= 6:
max_difficulty_score = math.ceil(difficulty_score / 5) + 1
elif difficulty_score <= 12:
max_difficulty_score = math.ceil(difficulty_score / 10) + 7
if total_difficulty_score <= 65:
max_difficulty_score = math.ceil(total_difficulty_score / 5) + 1
elif total_difficulty_score <= 120:
max_difficulty_score = math.ceil(total_difficulty_score / 10) + 7
else:
max_difficulty_score = math.ceil(difficulty_score / 15) + 11
max_difficulty_score = math.ceil(total_difficulty_score / 15) + 11
skill_list = skill_list.filter(
difficulty__gte = min_difficulty_score,
@ -392,7 +411,8 @@ def suggest_routine(request, difficulty_score, routine_length, max_difficulty_sc
current_routine.append(
self.suggest_routine(
request,
difficulty_score - skill.difficulty,
total_difficulty_score - skill.difficulty,
max_difficulty_score,
routine_length - 1,
competition,
logic,
@ -417,12 +437,6 @@ def suggest_routine(request, difficulty_score, routine_length, max_difficulty_sc
# W = 50
# n = len(val)
# print(knapSack(W, wt, val, n))
# min_difficulty_score = difficulty_score / 10
# min_difficulty_score -= (min_difficulty_score / 3)
# max_difficulty_score = difficulty_score / 10
# max_difficulty_score += (max_difficulty_score / 2)
# skill_list = Skill.objects.filter(difficulty__gte = min_difficulty_score, difficulty__lte = max_difficulty_score)
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